What enchanting perks should i get
Dull old blade could barely cut butter. An Arcane Enchanter. A Staff Enchanter. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Cancel Save. Universal Conquest Wiki.
Sergius Turrianus. College of Winterhold. Neloth DR. Soul gems provide extra magicka for recharging. Illusion 90 Rage Quiet Casting. Illusion enchantments work on undead , daedra and automatons. Restoration 70 Regeneration. Chaos Damage DR. Fortify Alteration and Magicka Regen. Fortify Conjuration and Magicka Regen. Fortify Destruction. Fortify Destruction and Magicka Regen. Fortify Healing Rate. Fortify Illusion and Magicka Regen.
Fortify Magicka Regen. Fortify Restoration and Magicka Regen. Fortify Stamina Regen. Soul gems are destroyed when used to enchant or recharge weapons except for Azura's Star or the The Black Star. For example, a ring enchanted with fortify Destruction will also reduce the charge cost of a weapon enchanted with fire damage. This can be exploited to give enchanted weapons unlimited uses. This stacks additively, meaning that with four items chest, ring, amulet and head spells in that school can be cast for free.
Combined with the perk Extra Effect , spells can be cast from up to two schools for free with the same gear set. Soul Trap enchanted weapons are a cost-effective way to collect souls without having to learn or equip the Soul Trap spell in combat. Bound weapons with the Conjuration perk Soul Stealer are similarly effective.
Weapons do not require a strong enchantment level to make effective use of a Soul Trap enchantment, either: even if the enchantment placed is merely "target dies within 1 second s ," landing a killing blow including sneak attacks causes the target to die immediately, thus their soul is trapped. Buying empty soul gems and then filling them offers a good return on investment; get an even better profit by using the filled gems to enchant the numerous Ancient Nord weapons accumulated from looting draugr and other undead.
While everything becomes more valuable with enchanting, these particular weapons are nearly worthless, even if improved with smithing, but enchanting them raises their value greatly, even with petty soul gems. Iron weapons too, especially daggers, are good for this path to great wealth as well. If they are renamed with "aaa" at the beginning of their name they will be placed at the end of the inventory, out of the way, until they can be sold. Permanent "single level" enchantments, such as waterbreathing and muffle, can be applied just as well with a filled petty soul gem than a full grand soul gem, making them a good choice for training.
Soul Trap is another good choice for training — although it does scale with the enchanter's skill, it does not require a strong enchantment level to be effective in practical use.
Giving a follower empty soul gems and equipping them with a weapon enchanted with soul trap can help to fill soul gems easier, leaving the Dragonborn free to use other enchanted weaponry.
Followers are only affected by some apparel enchantments, including fortify health, magicka, and stamina. Waterbreathing is redundant, as followers cannot drown. Use Azura's Star or the Black Star with a soul trap enchanted weapon to trap a soul and then recharge the weapon after each soul trap to level up faster. Enchanting items crafted to improve the Smithing skill is a cost effective way to level both even if all the base materials are purchased.
This is commonly done by enchanting iron daggers with the Banish Daedra enchantment or the more common damage stamina. The transmute spell can be combined with the above to turn iron into gold, smith the gold into rings, enchant the rings, and then sell them. Raises Alteration , Smithing, Speech and enchanting. Windhelm is a good place to do this, because the arcane enchanter behind Niranye 's stall is convenient to the Blacksmith Quarters and the enchanted items can be sold to both as well as to Aval Atheron.
For melee classes, Fiery Soul Trap can be a useful enchantment because it fills a soul gem while inflicting extra fire damage, but it inflicts less damage than the regular fire damage enchantment. Also, it can be set so that it gives one second to fill the soul gem because it focuses on the fire damage, giving unlimited time to kill the enemy and trap its soul. Some enchantments will improve the selling price of the base item more than others.
The sale value of items enchanted drops each time an additional item with the same enchantment is made. This makes mass enchanting for profit gradually less profitable. To create the most powerful enchantments for your items without taking advantage of glitches , you will need to have a skill level of in both Alchemy and Enchanting. In the base game, no Powers or equippable items exist that Fortify Enchanting, but with the Dragonborn add-on , there are three very important powers to acquire to maximize the potency of your enchantments:.
Once you have these powers, use the procedure described below to improve the quality of the enchantments you can apply. If you do not have Dragonborn, just follow the same steps without the Dragonborn-specific elements. Once these potions are made, drink one, ensure that you have all necessary powers Seeker of Sorcery , Ahzidal's Genius , and then enchant your gear and you will be creating the strongest enchantments possible without taking advantage of glitches.
The following races have an initial skill bonus in Enchanting:. One achievement is related to enchanting:. Jump to: navigation , search.
Skill : Enchanting Specialization: Magic Enchanting is the ability to add magical effects to weapons , armor , and clothes. Fire Enchanter. Frost Enchanter. Storm Enchanter. Extra Effect.
Insightful Enchanter. Corpus Enchanter. Soul Squeezer. Soul Siphon. Also affects new enchantments on clothing and jewelry despite only specifying armor in the description. Already enchanted items cannot be given a second enchantment. Forgot your username or password? User Info: ObiJonKenobi2 ObiJonKenobi2 9 years ago 1 I went with the smithing route which I got thanks to unspent gold and a few hours spare and now use the dragon scale light armour as well as a daedric bow legendary.
Not sure what enchants there are for armour but ultimately I to work out if perk-less enchants are good enough adept difficulty on average this run , or should I invest in enchantments. My basic question is this: what enchantment perks are worth getting, and which are not really value for investment?
And is the right line worth getting? Cheers edit: I should point out I'm going for a 'sniper' character. Ranged and stealthy. Not sure if that affects opinions on this subject matter. User Info: sadinar sadinar 9 years ago 2 You don't need all pre-requisite perks to get a final perk, only one.
User Info: Biaz Biaz 9 years ago 3 go the center way to the top. User Info: OtakuGamera OtakuGamera 9 years ago 5 not sure about your other questions, but for me, i suggest going straight to the middle, and get 2 from the left side.
Thoughts on skyrim anniversary edition? Showing our 70 year old dad skyrim. Does anyone else start multiple profiles to play as a team of Dragonborns? My probably cruddy opinion on mods. Side Quest.
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