Borderlands where is arid badlands




















It is here that players will encounter the loader boss Saturn. The noticable difference to this area is the overpass that stretches over Fyrestone to the Hyperion Info Stockade. Fyrestone is close to this area.

Players experienced with the first Borderlands will instantly recognize Dr. Zed's hut as well as the Marcus Munitions vending machine. There is an electric fence blocking access to Dr. Zed's hut as well as the red loot chest inside. By simply traversing the overpass, you will find the electrical fuse box linked to the fence.

Simply shoot the box to disable the fence. Borderlands 2 Wiki Guide. Last Edited: 22 Apr pm. Was this guide helpful? At the orders of Handsome Jack , the town was preserved to mock the original Vault Hunters , although robots were sent in to kill any remaining inhabitants.

Zed 's old house still stands, although it is screened off by an electrical barrier. This can be disabled from a breaker elevated on a covered platform next to the overpass above. Marcus Kincaid 's gun shop is no longer open for business, although an ammo dump outside is still accessible. There is also a weapon crate on the roof.

The Stockade is reached via the elevated section of highway in the northeastern corner of the area. Vault Hunters must use the elevator to reach the highway, close to where Saturn spawns. En route to the Stockade a group of Hyperion robots will land, followed by a Badass constructor. The power switch to the electric fence around Dr. Zed's old home is on a nearby raised platform separate from the highway at about the same elevation. The ground floor of the Stockade is defended by Hyperion troops, while the top floor, which houses the computer to be accessed for the Data Mining mission, is defended by a host of Hyperion robots, including a further constructor.

Baha's House is located near the transition to Arid Nexus - Boneyard. Launching off the top usually drops the machine into T. Located in the west of the Arid Badlands on the main road, it serves as a convenient access point to many of the missions in this zone. It is across the road from Howling Defile, and is also near a very large bandit outpost built around the skeleton the outpost is named for.

This area used to be Patricia Tannis 's first dig site before it was overrun by bandits. Zephyr Substation is a wind farm in the south of the Arid Badlands. The wind turbines here provide power to Fyrestone and New Haven, although they have been overrun by bandits since Dahl withdrew.

The bandits have built their camp around the station office in the south. Skags and rakk live along the edges of the wind farm.

The only area available in this version of the Arid Badlands is the bus stop at the start of the game. Borderlands Wiki Explore. Borderlands Universe.

Locations Missions by campaign Missions by location. Non-player characters Enemies Bosses. Borderlands 3. Explore Wikis Community Central. Register Don't have an account? The Arid Badlands. View source.



0コメント

  • 1000 / 1000